GH DOTA compie postponed to 28th
http://www.esportsc.com/index.php?option=com_tournament&task=viewTournament&ref=GHV
Wednesday, February 11, 2009
Tuesday, February 10, 2009
as part of my "organise this blog" campaign, here is a newspaper article on SMM that i dug up from my archives somewhere.
picture features our girls, most prominently dawn and kelly.
the top picture on the right shows the vibrant and charismatic Dr Ricky Lim who shocked his audience by wearing a skirt for the ceremony.
picture features our girls, most prominently dawn and kelly.
the top picture on the right shows the vibrant and charismatic Dr Ricky Lim who shocked his audience by wearing a skirt for the ceremony.
ok i was googling and yahooing to find all the interview links so that i can put them up here...
THEN i found this. about PMS.Dota at ESWC
"PMS
Dieses Team besteht ausschließlich aus weiblichen Spielern, die aus Spaß an dem Turnier teilnehmen. Es ist das einzige bekannte Female-DotA-Squad derzeit. Große Chancen gegen die Männer-Teams wird es vermutlich trotzdem nicht haben."
okay, i'll admit i don't understand german.
so i went to GOOGLE translate it.
and this is what came out!
"This team consists exclusively of female players who made fun of the tournament to participate. It is the only known female-DotA-Squad currently. Great chance against the men's team will probably still do not have."
i was understandably horrified, so i went to check whether the translation was correct. i asked a colleague from EU. and he said, that translated, it means
"it is a female team, the most well known one. and i think they do not stand a chance against the guys"
AMUSEDfish*
THEN i found this. about PMS.Dota at ESWC
"PMS
Dieses Team besteht ausschließlich aus weiblichen Spielern, die aus Spaß an dem Turnier teilnehmen. Es ist das einzige bekannte Female-DotA-Squad derzeit. Große Chancen gegen die Männer-Teams wird es vermutlich trotzdem nicht haben."
okay, i'll admit i don't understand german.
so i went to GOOGLE translate it.
and this is what came out!
"This team consists exclusively of female players who made fun of the tournament to participate. It is the only known female-DotA-Squad currently. Great chance against the men's team will probably still do not have."
i was understandably horrified, so i went to check whether the translation was correct. i asked a colleague from EU. and he said, that translated, it means
"it is a female team, the most well known one. and i think they do not stand a chance against the guys"
AMUSEDfish*
COMPETITION FEVER!!!
lmao...
ok... so we all know that Winterchill is this sun and next sun,
but there's another dota compie at GH on sat, 21st.
check it out below.
i believe all registered players must be GH members.
=D
SEE YOU THERE!!!!!!!
http://www.esportsc.com/index.php?option=com_tournament&task=viewTournament&ref=GHV
lmao...
ok... so we all know that Winterchill is this sun and next sun,
but there's another dota compie at GH on sat, 21st.
check it out below.
i believe all registered players must be GH members.
=D
SEE YOU THERE!!!!!!!
http://www.esportsc.com/index.php?option=com_tournament&task=viewTournament&ref=GHV
Tuesday, January 20, 2009
Want your fortune for 2009? You need to STROKE MY OX!!
^^ Hehe no joke. This site damn funny.

http://strokemyox.com/
^^ Hehe no joke. This site damn funny.

http://strokemyox.com/
Saturday, January 17, 2009
O look. It's now "Asterisk* and friends". Time to slowly phase away.
Not before finishing what I started!
We were at the part where I got down to trying to define what exactly was 'early' or 'mid' or 'late' game and all the skills required. For today's short completely non-noteworthy section, I shall go about with what exactly defines a different strategy.
A team with a special strategy generally tends to place more emphasis on certain stages of the game. While a 'conventional' strategy as mentioned earlier goes from early to mid to late game with equal emphasis and strength, a push strat, for example, is completely different.
The "conventional push-strat" as I would like to call it almost completely disregards mid-game. What I define as "conventional push-strat" would be something along the lines of getting 5 summoning heroes to take down towers ASAP. From early game, a team using such a strat will generally suddenly gather together, and suddenly the game finds itself in a "late-game" situation. Engagements are plentiful, solo farming and the like is scarce. Teams vie for buildings more than hero kills, a key aspect of the "late game" phase defined earlier.
This definition alone allows us to actually see ways to counter a push strat, in concept at least. Essentially a push-strat is catered such that at the early stages (in terms of time) of the game, heroes are strongest playing like it is late game, i.e. sticking together, engaging, and taking towers. One such general way of stopping a push strat is simply to delay a team from pulling out their "late-game" phase early on in the game.
Get an early game advantage. Basically the later in the game that a push strat reaches the "late-game" phase, the less powerful it is. The stronger your early game advantage, the bigger the advantage you have by forcing the pushing team to stay in early game for as long as possible, and of course you further level the "late-game" playing field.
Another way which is much less variable to individual skill and more a variable of team communication is to simply force a "mid-game" phase. If a team has an advantage in engaging at one point, simply don't engage them. Amidst all the cluttering and gathering, simply ignore the enemy's attempt to force you into "late-game" and continue farming up and if possible, catch stray heroes. Given enough momentum, you can actually foil a push strat by simply repeatedly catching heroes, forcing them to stay in the "mid-game" phase when they are unable to get organised.
Amongst others.
How many other unconventional ways are there of playing?
There's always the idea of skipping the "early-game" phase entirely and move to the "mid-game". In essence, trying to repeatedly catch and kill enemy heroes from level 1.
Then there's what I call the "unconventional push-strat" which sometimes involves skipping BOTH the 'early' and 'mid' game and having all heroes gather at one lane from level 1.
Hmmm...
Short entry today. So much more to write on this topic.
BUT I CAN'T REMEMBER WHAT.
Not before finishing what I started!
We were at the part where I got down to trying to define what exactly was 'early' or 'mid' or 'late' game and all the skills required. For today's short completely non-noteworthy section, I shall go about with what exactly defines a different strategy.
A team with a special strategy generally tends to place more emphasis on certain stages of the game. While a 'conventional' strategy as mentioned earlier goes from early to mid to late game with equal emphasis and strength, a push strat, for example, is completely different.
The "conventional push-strat" as I would like to call it almost completely disregards mid-game. What I define as "conventional push-strat" would be something along the lines of getting 5 summoning heroes to take down towers ASAP. From early game, a team using such a strat will generally suddenly gather together, and suddenly the game finds itself in a "late-game" situation. Engagements are plentiful, solo farming and the like is scarce. Teams vie for buildings more than hero kills, a key aspect of the "late game" phase defined earlier.
This definition alone allows us to actually see ways to counter a push strat, in concept at least. Essentially a push-strat is catered such that at the early stages (in terms of time) of the game, heroes are strongest playing like it is late game, i.e. sticking together, engaging, and taking towers. One such general way of stopping a push strat is simply to delay a team from pulling out their "late-game" phase early on in the game.
Get an early game advantage. Basically the later in the game that a push strat reaches the "late-game" phase, the less powerful it is. The stronger your early game advantage, the bigger the advantage you have by forcing the pushing team to stay in early game for as long as possible, and of course you further level the "late-game" playing field.
Another way which is much less variable to individual skill and more a variable of team communication is to simply force a "mid-game" phase. If a team has an advantage in engaging at one point, simply don't engage them. Amidst all the cluttering and gathering, simply ignore the enemy's attempt to force you into "late-game" and continue farming up and if possible, catch stray heroes. Given enough momentum, you can actually foil a push strat by simply repeatedly catching heroes, forcing them to stay in the "mid-game" phase when they are unable to get organised.
Amongst others.
How many other unconventional ways are there of playing?
There's always the idea of skipping the "early-game" phase entirely and move to the "mid-game". In essence, trying to repeatedly catch and kill enemy heroes from level 1.
Then there's what I call the "unconventional push-strat" which sometimes involves skipping BOTH the 'early' and 'mid' game and having all heroes gather at one lane from level 1.
Hmmm...
Short entry today. So much more to write on this topic.
BUT I CAN'T REMEMBER WHAT.